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Internal link to deflecting/stopping asteroids

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I mean there's one way...

 

The internal link is Atari – you can shoot the big rocks into smaller rocks – solves mental chaos

George 2001

(Gregory D. George., Editor and writer for the Atari Times September 7, 2001, "All About Asteroids," The Atari Times, http://www.ataritimes.com/index.php?ArticleIDX=174)

The idea of Asteroids was originally conceived by Lyle Raines who was Atari's vice president of engineering in 1979. Ed Logg, eventually took the lead on the project and is credited with it's programming. The game's concept is simple: Shoot the slow moving large rocks into medium sized rocks. Shoot the medium sized rocks into even smaller rocks. The smaller the size of the rocks, the faster they move. This asteroid field puts the player in an ever-increasing danger zone of flying debris. The UFO's were added to spice things up and keep the player from just sitting there avoiding the asteroids. Asteroids was designed on the same hardware as another of Atari's classics: Lunar Lander. Both games used the high resolution, black and white vector-scan screens. Yet Lunar Lander never became the world-wide phenomena that Asteroids did. Asteroids was so popular when it was released, it replaced Space Invaders as the king of the arcades and gave Atari enough cash to be financially independent from Warner. "Senior engineer Steve Calfee reflected that Asteroids appeals to some low, primitive drive in the human mind to clean and take control of the environment. Blasting asteroids into rubble until a once-crowded screen turned into a neat black field appealed to people whose lives were nothing but a field of chaos. For them, Asteroids became a metaphor for life." - Paul Schuytema, Microsoft Arcade, The Official Strategy Guide.

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Would rather not link to space invaders polcap tradeoff, thx very much

Oh please, I have a backfile of thumpers... pac-man, galaga...

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Cloud computing is key to effective space situational awareness – prevents space debris collisions with satellites

Johnston et al 13 – Ph.D. with the Computational Engineering and Design Group (CED) at the University of Southampton, MEng degree in Software Engineering from the School of Electronics and Computer Science, Senior Research Fellow for the Faculty of Engineering and the Environment at University of Southampton (Steven, Neil O’Brien – Senior Technical Recruiter at Colloco Search, Hugh Lewis – Astronautics Research Group at the University of Southampton, PhD, Elizabeth Hart – School of Engineering Science at Southampton University, Adam White – School of Engineering Science at Southampton University, Simon Cox – professor of Computational Methods and Director of the Microsoft Institute for High Performance Computing, PhD, Clouds in Space: Scientific Computing using Windows Azure, Journal of Cloud Computing, 2013, http://www.journalofcloudcomputing.com/content/pdf/2192-113X-2-2.pdf)//JJ

 

Space situational awareness

Within the last two decades, the downstream services pro- vided by space-based assets have become a ubiquitous component of everyday life within the European Union and internationally, from satellite television and navigation to environmental monitoring. The European Space Agency (ESA) and European national space agencies currently rely on information from outside sources to form an awareness of these assets and the environment in which they operate. In the near future, this awareness will be provided by a European space situational awareness (SSA) system, which will provide “ a comprehensive knowledge, understanding and maintained awareness of the population of space objects, the space environment, and the existing threats and risks ”(User Expert Group of ESA SSA requirement study, 2007).

Through its SSA Programme (and its Preparatory Programme), ESA aims to provide key services and information regarding the space environment. The SSA system will comprise three main segments: 1. Space surveillance and tracking (SST) of man-made space objects, 2. Space weather (SWE) monitoring and forecasting, 3. Near-Earth object (NEO) surveillance and tracking.

The provision of timely, high quality data via the space surveillance and tracking segment is required to maintain an awareness of operational space assets as well as the population of debris objects in Earth orbit. This awareness provides key knowledge that supports space missions and includes the detection of conjunction events, the detection and characterization of in-orbit fragmentations and the re-entry of risk objects. In addition, knowledge of overall space traffic is required to understand the evolution of the space (debris) environment and to support space debris mitigation and remediation activities.

Space debris represents a significant risk to satellite operations, particularly in the low Earth orbit (LEO) region. Approximately 19,000 objects larger than 10 cm are known to exist, with around 500,000 larger than 1 cm. The number of smaller particles likely exceeds tens of millions [1]. Conjunctions between satellite pay- loads and other catalogued objects occur at an average rate of 2,400 per day, with operators having to perform collision avoidance maneuvers in cases where the risk cannot be reduced to an acceptable level by dedicated tracking campaigns [2]. Whilst mitigation guidelines have been adopted and measures implemented by space-faring nations, predictions made by computer models of the space debris environment indicate that the population of orbiting objects will continue to grow even in the absence of future space launches [3]. The remediation of the near- Earth space environment is now widely accepted as a requirement for the long-term, sustainable use of this vital resource. A reliable and robust SSA infrastructure will be essential for the development and operation of any remediation technology.

The computational and data-intensive challenges presented by the requirements of a SSA system can be met using a cloud-based computational approach. In this work, we establish the applicability of a cloud-based architecture for space surveillance and tracking, algorithm development and comparison.

 

Sorry for the shitty formatting. Just copy pasted in.

Edited by meowmeow
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dude please don't read asteroids armageddon advantage

 

i tried it once for the lols and it went pretty meh

 

if you really want to be a top quality memer, pm me and I can send you an asteroids aff for this year

 

if you're serious about this aff, RIP you and RIP judge and RIP your rep

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